Jun 17 2009
Magic the Gathering deck make-up?
I've got 80 cards in my deck. It's all green. I've got about 20 pretty weak and low costing creatures, but i also got some ones like darksteel colossus and krosan cloudscraper which cost 11 and 10 mana. I have like 25 lands in my deck….is that about right?
"stop my break up" get the skilled help you want!
Related Posts
- ...
- ...
3 responses so far

Going by best practices, a 60-card deck should include 18 – 24 land, 18 – 22 creatures and 18 – 22 other spells (sorceries, instants and enchantments). This is just a basic template and does not need to be followed exactly, but when you are first starting out, if your goal is to be competitive, then it is wise to build using these guidelines.
In most cases, you should play four copies of each spell. Again, this helps maximize the consistency of the deck.
Obviously, it is ok to stray away from these general best practices, but when your learning the game, you will learn more quickly and become competitive faster if you follow them.
2. Working off of a 60-card model, you should have 12-16 little guys (1 and 2-mana creatures) in a green deck. Then about 8-10 mid-range guys (3-5 mana). Then put in 5 to 7 bombs (like Krosan Cloudscraper). I would recommend 23 lands. Finally, include some support spells for destroying enchantments, artifacts, etc. and boosting your guys' power (like Naturalize and Giant Growth, respectively).
3. The theory behind my recommendations: Having a smaller number of cards guarantees more consistency with your deck. Knowing that you have a better chance of drawing any given card is a strategic advantage. Furthermore, having a reliable number of each kind of creature or spell will guarantee that you have a significant play every turn while you are developing your position on the board. If you don't develop your position well, you can be overrun by more powerful creatures or effects. For example, if you played a Llanowar Elves your first turn and then had no plays for 3 turns while you built up mana for a 5-cost creature, you could get totally overrun by a 3/3 Elephant token or a horde of Goblins that multiplies every turn. Having creatures with progressively higher mana costs, however, guarantees that you will ramp up in power and synergy as the turns go by. Having a limited number of big bomb creatures guarantees that you don't have an opening hand full of them. During your first 6-8 turns, they are useless to you anyway.
4. Good luck!